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Showing posts with label tabletop gaming. Show all posts
Showing posts with label tabletop gaming. Show all posts

Saturday, May 03, 2014

EPIC POST: My Last Five Months and Missing My Creative Side


Section Jumps:
I. SURVIVING ACA-COMPLIANT POLICY SELLING
II. SURVIVING THE POLAR VORTEX BIKING MOST DAYS
III. PIZZA DOUGH
IV. TABLETOP GAMING
V. GEEK CONS & EVENTS
   A. Chi-Fi 0
   B. C2E2
   C. CNSC and Chiditarod
VI. MISSING MY CREATIVE SIDE
VII. LINKS OF INTEREST

Just a funny note: Apparently after the US, Russia and Ukraine vie for 2nd highest sources of traffic on The Lextopia for all time. Ukraine wins in the last month. They have a a long lead ahead of Russia for the month.

What's up with that?

Anyway, the last couple months have kept me busy and worn thin.

SURVIVING ACA-COMPLIANT POLICY SELLING

First three months of the year, I spent long hours at the office selling Affordable Care Act-compliant policies. A lot of new products to learn. I also had to learn a lot of new procedures, Website portals and what to expect for tax filing time.

The new plans, themselves, didn't cause difficulty. Procedures, portals and tax stuff came easy after seeing it all repeatedly everyday. Odd new question here and there didn't cause much challenge after awhile, either.

The volume of demand caused the most trouble. I had to wait for hours on end to get in touch with representatives at insurance carriers for answers. New and current clients filled up my days trying to secure new coverage. Their feeling intimidated by everything didn't help, either.

Repitition got to me by the end. Sending out form e-mails with information here and there changed didn't tax me much.

Giving the same verbal presentation, whether in person or on the phone, started wearing me thin. My throat and neck (from keep phone steady on my shoulder) had gotten pretty sore. My brain and mind had grown fatigued, too.

I survived the labor-intensive three months of the first open enrollment of the Affordable Care Act, though. Coming home at night, I had plenty of laundry, dishes and ironing to do. TiVo needed its attention, too. Michi showed great patience throughout the ordeal. Now I need to make sure all these new clients pay the first premium. They only have one more week!

SURVIVING THE POLAR VORTEX BIKING MOST DAYS

Could commuting to and fro work during this Chiberian Polar Vortex have drained me even more. Covering all of my skin in four layers of clothes and accessories, I could tolerate all the way down to -20 after windshield. I might have found it even a little comfortable by the end, temperature-wise at
least. All that bundling got me a little stiff after awhile.

Most of the time I would don the same clothes for the bus commute when the temps got lower. I might have biked when things got a little colder every once in awhile, too. No one born in the last forty years had seen anything like this! Seriously? A day that got lower than -50 windshield? I had no precedence to follow.

Temperatures rising might cause me more difficulty. I still have trouble figuring out how many layers to wear and which accessories to use. People complain about it not reaching 60 on a consistent basis in May yet.

I fear it a little. I still don't feel comfortable wearing fewer than a couple layers at a time.

Trying to predict the rain gets irritating, too. I can ride through snow, as long as the city salts and paves the roads. A couple weeks ago I had a fall during a freak icy storm without salty roads. Oops! At least with snow, though, I don't get too drenched.

I look forward to warm weather again, though. Putting on all those layers takes time and effort. Will it actually get warm, though?

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PIZZA DOUGH

Still experimenting with dough. I've found a good base "regular" pizza dough: 1 cup pure gluten, 1 cup whole wheat flour and 1 cup bown rice flour. It does poweder the trick well enough.

I'd like to figure out a recipe that friends who have celiac disease or a gluten-restricted diet can eat. In my opinion, people who haven't been diagnosed with celiac, allergies or intolerance to gluten shouldn't hesitate to eat gluten.

I like having my friends that have gluten issues around, though. They should have the chance to enjoy food, too.

Maybe I also look forward to the challenge. I have yet to hear anyone rave about any gluten-free recipe that synthesizes a food everyone expects to have gluten in it (pizza dough, bread, etc.). I more often hear about the recipe not having a taste or tasting like cardboard.

I like receiving praise like anyone else.

Over at Gluten Free Girl, I found a guide of gluten-free flours. It does a good job explaining textures, flavor profiles and how the flour can work in a recipe.

Based on the guide, I'll probably end up with 1 cup teff flour, 1 cup sourghum flour, 1 cup brown rice flour and a yet to be determined amount of amaranth for taste.

My last batch of flour used some tapioca. It may have made the flour a little too sweet, though. I'll try it without tapioca in the next batch.

Up to now, I've tried taking a gradual approach from my base "normal" recipe toward a gluten-free recipe. Changing just one part at a time would help me figure out the properties of each ingredient.

This approach proved wanting, though. The pizza would have that tasteless/cardboardy taste right out of the oven. Some time in the fridge fixed it. Waiting for pizza to "ferment" in the fridge doesn't strike me as the way to go. I want it ready to eat out of the oven.

I think I depended too much on psyllium husks and guar gum. People had told me about using them in gluten-free recipes. I've seen xanthan gum as another popular ingredient. I think depending on these ingredients for their binding properties made the pizza too fragile and liable to fall apart.

Apparently teff makes a great binder. It doesn't have gluten, but it has a similar part to it called prolamin. Both gluten and prolamin act as storage proteins. All grains have some type of storage protein. The proteins have their amino acids in different orders, though. Prolamin could have similar enough properties to make teff a good replacement.

I won't know for awhile how this recipe will turn out. I hate letting stuff go to waste and sit around. I want to use up the flours with gluten in them, so I'm mixing all of it together. This process also satisfies my desire for trying to learn the different properties of ingredients.

Funny thing I've noticed over the last couple weeks: people write and say that a good gluten-free dough requires a mix of flours. My experience has shown me that even a recipe with gluten in it requires a mix of flours to get the recipe right. I can only think that maybe people buy a pre-mixed mixture of flours for their recipes?

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TABLETOP GAMING

Tabletop role playing remains my constant nerd activity. Playing in a Pathfinder group and a D&D 3.5 group. Both mark my first extended time playing either game. Nothing too much to report there. They both do a good job distracting me from the day-to-day and get me to hang out with people. Only so much goal-directed productive stuff you can do everyday.

I've found myself questioning what I'm getting out of the games, though. They haven't grabbed me as much as in the past. A friend and I agreed that sticking with just a somewhat serious fantasy genre might have gotten monotonous. Maybe I want to switch it up after one or both these campaigns conclude.

Couple weeks ago I helped someone play test a tabletop boardgame. My first time playtesting something. They've put years of thought and work into this thing. I can't really say much about it since it's proprietary. I wouldn't want anyone to steal his idea.

I had a fun time at it. I'd love to play again. Us play testers and Michi spent a lot of time encouraging the creator to finish up the game and release it. I could see a lot of people getting into it.

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GEEK CONVENTIONS & EVENTS

After Chicago TARDIS last October (or was it November?), I've wondered if I want to go to cons as much as I have. I can appreciate them. I question what I get out of them, though.

My fandom runs to a more casual bent. I don't have anything to market (yet!). I don't have money to spend. Visual arts don't grab me. Panels haven't gone as in depth into things as I'd like (people tell me I should check out WisCon for more depth). I find myself more tired than invigorated or inspired lately from going to them.

Ah well. I'll probably take more of a break. Try to focus a little more on myself, trying to build up some assets and projects. Maybe if I can chill a little more, I can get into these things a little more.

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Chi-Fi 0

A little more than a month ago, we went to Chi-Fi 0, a one-day con in downtown Chicago. They originally wanted to have it a weekend long event downtown, which would be something new since I moved here seven years ago. A dispute with the original venue caused them to downsize to one day, however.

I prefer a one-day event. This one delivered a good time. Maybe it didn't have the breadth of say, a C2E2 or a Wizard World, but it had some degree of intimacy they don't. It felt a lot less intimidating. I found myself chatting with vendors a lot more rather than feeling like I have to rush all over the place to SEE EVERYTHING.

A one-day event also doesn't tax the body as much. Walking around for a day doesn't require as much recovery time. Smaller crowds minimize the irritability and tension from dealing with claustrophobia. Plus I rather like the ability to take in everything a little more indepth while having time for other things during the weekend.

I spent most of my panel time at ones about diversity, creating safe spaces and issues of harassment at cons. I learned a thing or two, had a couple laughs and enjoyed the personalities of the panelists. Disclosure: Michi was on most of those.

These panels were more on a 101 level. Living with one of the panelists proves difficult to hear about all this stuff, already. Michi and the other panelists do a great job, though.

Maybe one of these days a panel or workshop for "allies" would do some good. If I had more time, I might consider it.

I had a good time in a panel on World Building. I tried writing a more involved blog entry on it. No luck there. It just wouldn't come out the way I wanted, and I gave up. I also have forgotten a bunch of details.

The panel gave me a trick or two for fleshing out characters. I might have made a useful connection for the future once I get one of my projects finished. Some underlying tension and differences in style between the panelists proved compelling but nothing too extravagant. Nonetheless, I found myself in a good mood afterward and inspired for some of my own projects.

Most of my socializing with vendors occurred after this panel. I tried attending a panel on community building through gaming. The panelists couldn't make it, though, so someone else got that room.

We attended the Geek Bar Chicago room party. As Chi-Fi was my first small, intimate general interest con, this was my first con room party.

A lot of people had a good time. Exhausted and feeling a teeny bit introverted, I didn't engage as much in the party as I would have in a better mood. They served some good drinks that I believe acted as samples for what they'll have once they open this Spring. They had food, too, but nothing ovo vegetarian.

The party got a little too loud, though. Hotel broke it up after other guests complained. Ah well, it was late and fun while it lasted.

We topped off the night by catching Raks Geek. Michi performed with her LED poi and flags. She did a great job. So did everyone else in the troupe. This happened long ago, I was tired, memory not so great, so no indepth review there.

Overall, a good time. I wouldn't mind Chi-Fi 0 sticking with the one-day format. I understand the motivation for a whole weekend: more people will come, more ability to get big talent to sign autographs and do panels, it's expensive in downtown Chicago, etc. etc. Yet, a one-day event allows me to manage my time sooooo much better.

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C2E2

This makes the fourth Chicago Comic and Entertainment Expo (C2E2) I've attended in its five-year history. It keeps expanding, getting bigger spaces in McCormick Place each progressive year. I only made it for Friday and Saturday.

Not because of anything bad, C2E2 may have sealed the deal on me pulling back on attending cons so much. I listed a whole bunch of reasons above.

One other thought: I feel like C2E2 might emphasize the comics a little too much and not enough on gaming. I know it highlights COMICS in the name, but I'm just not so into comics. And as things stand presently, the city of Chicago doesn't have any gaming conventions. Games could use some con love in this city.

For panels, I only went to ones organized by Michi: Opening the Clubhouse Doors -- Creating More Inclusive Geek Communities and Glass Ceilings, Missing Stairs and Gatekeepers: Geeks Still Deal with Sexism.

Both good panels on a somewhat 101 level but still providing a few insights I hadn't heard before or thought up myself. Actually, enough insights that I don't feel like I'm doing enough to be an ally or to be educated on these topics.

If you get a chance, go check out Michi's panels and essays. People come for the topic, but they keep coming back for more because Michi does a good job putting these things together, recruiting talent, writing and analyzing these topics. A bunch of change has and will come about because of all the energies she puts into these issues.

Saturday morning I spent a couple hours event marketing for The Chicago Nerd Social Club (CNSC) table in artist alley. I had a ball!

For once, I got to use my event marketing experience to promote a group that I have an emotional connection to and would love to see grow. Plus I find that I socialize better when I have script or some kind of framework to use.

The amount of people who live in Chicago that haven't heard of us surprised me. We have over 2,000 people in the Facebook group. They've sponsored Michi's panels in the past, and many people planned on going to her panels that day.

It's a big city, though. As much as the group pervades our lives, I guess it doesn't pervade the whole of Chicago Nerd Culture yet.

I would feel remiss to not mention the upcoming Maneki Neko Con. I'll admit, I probably won't go. One of the organizers of it manned the CNSC table with me, though. It sounds like a fun time for people into anime being run by passionate people.

Most of the time, I had great, positive interactions with people attracted to the table. One negative conversation sticks in my mind, though. Some guy just walked up to the table. He said, "Isn't the CNSC name opposite of what nerds are like?" or something like that.

I responded simply with "Oh, we've found that nerds are quite social."

He quieted and walked away. I'm just amazed that someone walked up and said this at C2E2, a con catering to nerds! Of course, I guess it could have been someone from one of the exhibitor tables that just wants to make money off nerds, not connect with them.

Otherwise, I spent most of those two days following Michi around. I made up a schedule of panels for Friday. General mental fatigue overtook me before I could put a schedule together for Saturday. I bet I really wouldn't have bothered going to any other panels, though. I just didn't have it in me.

C2E2 gave me the chance to see a few people I haven't seen in awhile and meet some new people. The event didn't give me a bad experience. My general status of mental fatigue and exhaustion just makes big things like this not really my pie these days.

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CNSC and Chiditarod

Even longer than a month ago, I volunteered for the CNSC station for Chiditarod: A grocery cart race with the goal of raising money and food to help feed Chicago's hungry. CNSC volunteers turned one half of Emporium Arcade & Bar into Mos Eisley Cantina from Star Wars: A New Hope.

I manned the check in station, making sure racing teams complied with requirements to enter, start the clock and tell them to have fun in the Cantina. They had to hang out for 30 minutes to stay out of the cold and have a good time. We had some Star Wars trivia, but they didn't have to participate if they didn't want to.

Good time meeting and working with some new people. I enjoyed being something of an authority. Just being amongst all that excitement and general giddiness was a fun experience in itself. Seeing the novel costumes and themes that teams took on made for an amusing time. Plus, all the shenanigans, the shenanigans!

Chiditarod pushes for a great cause, makes for a fun time and raises quite a bit of food and money. I encourage anyone and everyone to participate in it, whether as a racer or a volunteer. You'll have lots of fun!

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MISSING MY CREATIVE SIDE

I've felt at a loss for the last couple weeks. Not much creativity has occurred. With so much focus on work and chores around the house, I've felt stretched thin and a little depressed. I've wondered if I've lost touch with myself and who I am. All this has led me to believe I need to take more care of myself. . .somehow.

Last night I went the annual meeting of our local credit union, Northside Community Federal Credit Union. As I told a fellow member, I joined the credit union a few years ago for the good yield on my savings and, as I found out later, my savings would get invested in the community rather than farmed out to suburbs and more affluent areas. Michi and I live in a good part of the city, but the credit union's neighborhood can always use some investment.

I went to my first annual meeting a couple years ago. That one seemed a little looser and less about sticking to a schedule. The board and other presenters brought up some interesting history about the neighborhood, the credit union and also the state of the economy back in the '70s when the credit union started. I enjoyed that presentation and learned some stuff.

I enjoyed winning some Cubs tickets, too.

Last night's meeting proved lackluster compared to the first meeting. One of the board members seemed to want to get into some of that history stuff, but we had to stick to a schedule. It was mostly business last night with an interesting video recording of one of the original founders. She made a point about the economy in the '70s and how important the credit union was back then to unconventional savers and borrowers.

The weather last night felt comfortable enough that I walked the mile and a half home. It gave me some time to think. Like my response to the annual meeting, I thought about more interesting times that I've had in the past compared to my fairly repetitive present days.

Back in high school, I published a very low budget 'zine called The New Beat. It stressed creativity, literature and an attempt at culture. I wouldn't really consider it of high quality, nothing that I would publish today when I'm trying to be professional.

It had a bunch of creativity, though. My friend who I convinced to act as editor for a bunch of issues wrote an interesting essay on Mozart and Salieri. Sure, you could look it up on the Internet today. Then, though, no easy to access Internet, and I had never heard of Salieri before then. I tried my hand at writing short reviews of books, movies and music.

We also reaped the benefits of being part of the press. I received at least a couple demos from bands. I did an online interview with an electronic musician who performed in Boston.

Erik, my friend and editor for a couple issues, and Igot to go backstage to interview Sam Black Church, our favorite Boston hardcore band and fun, down to Earth guys. Those made for some experiences.

In college, I contributed to a 'zine called FEED. I started writing a column called "The Partee Man." It followed a style similar to this blog entry and like many of the entries I've done about events.

I went to parties and reviewed them. I let my writing get a little bit more personal then, so they came out more like this entry than most of my other ones.

The editor of that 'zine and I would spend late nights laying out the thing and finalizing it. We didn't get the interesting benefits of the press like I did with The New Beat. I guess I could have done stuff like that if I wanted and tried.

At the time, I wanted to focus more on my creative writing. I probably could have gotten some interesting experience and learned things if I pushed that angle.

Later when that editor graduated, he handed the reigns to someone else. I continued doing the layout (got some college credit for it, too).

The 'zine still needed a "Partee Man," so I gave the title to someone else. I didn't have as much fun working on it that way, but I didn't want to see it just disappear. I gave it another semester or two then let it die. More serious academic and writing duties called to me.

Around the time of FEED, I also had a two-year stint as manager of the band Aesthetik (hey, I'm credited for the lyrics I wrote on one song, whoo!). The band played a bunch of gigs around Massachusetts, Vermont and New Hampshire.

I followed them to a bunch of gigs that I booked. We had a lot of adventures. My last adventure with them included one late one spring/summer night in Boston after gig, public transport having closed, no shelter arranged and ending negotiating the rate on a hotel suite down for a roof over our head to sleep.

Near the end of that time, I had taken a couple other bands on to represent.

Gave up all that for my college studies and creative writing.

Sixteen years later, I've moved halfway across the country. When I find the time and energy, I'm still working on those studies and creative writing. It has become something of a compulsion. I feel lost without thinking or working on it.

Now that I've found some time for it, I've run into some researchers and writers block. The writers block extends to other things like this blog or what have you. The mental exhaustion, the work, the chores, trying to save up money, etc. etc. it has all just piled up.

Maybe a lot of this thinking comes up because I grow a year older in just a little over a week. I have no idea why I don't have as much time as I used to. . .. I'm surrounded by some degree of creativity, but I'm not really engaged in it. I'm blocked.

I'm missing my creative side.

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LINKS OF INTEREST:

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Saturday, August 10, 2013


Follow the "live tweets" of my Dungeon World character's party on ‪‎Twitter‬ through the ‪#‎DungeonWorldBlackmoor‬ trend. It's long, I know. . ..

LINKS OF NOTE:

Sunday, July 28, 2013

Dungeon World: Simple Tabletop RPG with a lot of Potential


One of my table top RPG groups played it's third session of Dungeon World the other night. We had a blast!

The local thieves guild, The Velvet Sash, forced us to enter a dungeon to get them a legendary ruby. If we didn't do it, the Guild would kill us. Kind of a fair deal when "there is no honor among thieves. . .."

The session satisfied my nostalgia for playing as a teenager with peers when I first played tabletop role playing games. Back then, we didn't know the rules and didn't have the sophistication to fully comprehend them. We tried learning "on the job."

We had our imaginations! With the toll that adult life takes on our emotional life and brains, imagination has become a scarce commodity.

I remember the first time I ever played this way. My character's village had been raided by orcs who kidnapped my family. I went on an epic cross country journey, seeking out the orc tribe and my family.

Playing by the rules, I wouldn't have made it past the first encounter. I don't remember details, but I recall enjoying the newness, discovering a strange new world and overcoming challenges I've never had any exposure to. I hadn't watched that many fantasy movies, but I'm sure people who had probably have a fun time emulating them with tabletop role playing.

I know I did with Dungeon World. The game satisfied the urge for adventure from The Hobbit: An Unexpected Journey. I have a hard time giving that movie a rave review, but it was a fun, romp of misadventures. It made me want to go home, invite one of my gaming groups over and get our game on.


This past game session captured that feeling. It also captured the essence of an Indiana Jones movie or Star Wars: A New Hope. Our party often found ourselves in over our heads, using our wits to solve a problem or running to survive.

I don't think we even won any combat. The enemies ended up being an obstacle in the middle of the room or chasing us because they were hungry.

Encounter one had us overwhelmed by fire beetles emerging from the cave floor. We jumped into a stream down a hole that we had no idea where it went. It ended up dropping us quite a height into an underground lake.

My halfling druid shape shifted into an otter to save an unconscious companion from drowning. A Cthulu-esque tentacle beast emerged, so we had to swim fast as we could to shore. I had to shape shift into a barracuda, so I could chew off one of the beast's tentacles to free another companion.

We entered an underground tower. The front entrance blended the features of a huge banquet hall and library. We set up camp for a good night's rest since half the party had come near to death.

Of course, someone on first watch fell for a classic trap. He pulled a book from a shelf, triggering a trapdoor opening from under his feet. We chased after him into a goblin lair. They had put him over a fire to roast. We saved his ass then escaped by going up an elevator on the other side of the room.

Somehow everyone survived the first part of the adventure and the rest of it. I won't get so much into those parts because they had more to do with problem solving than straight up hack & slash misadventure. If our game master (GM), Jeff Smith, ever wants to run another group through this adventure, I don't want to provide game breaking spoilers.

These type of events make great stories to tell. I also think they show what Dungeon World can do that Dungeon's & Dragons-based games can't do.

I used to think that a good GM could adapt any game to make it into the style of gameplay they want. They can, but why do so if they can purchase another game that already does. The only reason I can see a GM going to all that trouble is to release their own game system commercially.

Dungeon World has a simplicity to it that both provides an excellent intro to role playing games for beginners and encourages high adventure game play like many fantasy and science fiction movies many of us love.

I didn't much care for Dungeon World the first time we played. It felt too rules lite and generic.

Arguing over complicated rules, as this group has done a fair amount with Dungeon's & Dragons doesn't make for a fun night of gaming (I can often times be the main culprit). The cognitive load of remembering all the tricks and features for even just your character can take away from the game, too.

Nonetheless, characterization of characters, creatures and items doesn't affect game play much in Dungeon World. Even situational factors don't feel like they affect game play. Dice rolls needed to fail, succeed or get a mixed result on two six-sided dice doesn't change. Switching weapons doesn't change your character's range of damage.

Choices of equipment, tactics or anything like that not affecting game play make these types of choices feel pointless. These choices feel like they only change the description of how things occur, not the effectiveness of how they occur. Characters still have a lot of choice, but their agency feels stripped away to benefit the narrative.

This feeling lingers. After the last couple of sessions, though, seeing this feature as a vice has been tempered. Albeit, my halfling druid has used his shape shifting skills to avoid danger better than other characters and to change the flow of narrative. I had a good dose of agency.

Also, I think the GM had also adjusted the narrative. In the first session, we had engaged in a combat that had a more Dungeon's & Dragons feeling to it. Some monsters attacked a farm. We set our goal to defeat the monsters at all costs. Some cool features of the environment helped make game play more interesting, but Dungeon's & Dragons could accomplish the same thing.

The big feature that I think changes game play: the accumulation of experience points that can be used to improve your character's skills and abilities. Characters in Dungeon's & Dragons-based games get experience fastest by defeating enemies and monsters, mostly through combat. We often joke about awaking or resurrecting enemies just to kill them again for the experience points.

Back in the days of Advanced Dungeon's & Dragons, accumulating gold and magic items awarded experience points well. Selling magic items before returning to home base could generate even more experience through gold. That could make an interesting cost-benefit analysis for a character. These alternatives gave players options for how to approach the game rather than just resorting to hack and slash for most efficient level gaining.

Dungeon World flips the reward structure on its head, though. Characters most efficiently get experience by failing at dice rolls to accomplish things. Such things can include hitting a monster, finding a trap and avoiding danger. You make a mistake, you learn from it.

Experience can be gained in other ways. I don't have the most clarity on those approaches, though. I think they involve development of character and relationships with other characters.

The gaming group has discussed the positives and negatives of this approach. We've come up with supplementary ideas to address what are seen as demerits. Such as: a certain number of successes will provide as much experience as one failure.

Overall, though, I think the reward structure provides a satisfying balance. Yes, failure provides the most efficient way for min-maxing your character (which seems contradictary). Enough failure, however, will lead to character death or prevent the story from moving forward. Easy enough to make a new character but how to weave them into the game?

Story delay gets annoying and frustrating. That argument stands by itself.

Dungeon World has so much balance in character, enemy and monster combat statistics that it's deadly. All our characters have around twenty hit points. We all had come close to dying at least once during the night, though. Monsters, traps and tricks all took their toll on us.

The balance falls on EVERYONE having the same general chance for success, failure and mixed results on two six-sided dice. Some character attributes modify those rolls but not by much. 10+ is a success, 7-9 mixed result & 1-6 is a failure, I think it goes.

It doesn't help that armor acts only as damage reduction, not influencing a hit or miss. Most of our characters have a max armor of just 1. It helps, but when we get hit, we get hit.

Unlike in Dungeon's & Dragons-based games where characters and creatures can get power scaled to never getting damaged or always hitting weaker creatures. Enemies and obstacles have to constantly get scaled up to provide a challenge. It makes sense in a high fantasy/movie type of thing. We love to see the hero mowing down minions in epic fashion until they reach the big boss that provides a challenge.

At the same time, that power differentiation feels unsatisfying at times. Watching it on a movie screen can provide excitement and establish the power of characters. Playing through it, though, can feel like a lengthy churning slog that lacks some degree of realism and challenge.

Even by the end of that slog, the movie hero has gotten all smudged up, cut, bruised and those trevails play a large part in weakening them against the big bad. Why else would the huge, powerful big bad need those minions, anyway? If they're so powerful and invincible, why risk an army that could revolt and oust their leader. . .except that he's so powerful and invincible that he doesn't need them, so he can put down such a revolt.

Dungeon World returns that sense of danger while maintaining a high level of fantasy. Sure, the players can still face an underwhelming challenge that they defeat easy like a small patrol. On one hand, though, the game master has control of that and on the other, it's easy enough to get failure die rolls that could turn the tide along with the ingenuity of the enemies.

The players can turn the tide through their wit, too. If this last session indicates anything, they often have to.

Changing the reward structure and power balance this way changes the play dynamic. Having enemy and monster killing providing most efficient rewards gives the game tunnel vision (interesting moral philosophy discussion could be had here, too).

Dungeon World, on the other hand, elevates other goals. More often than not in the last session, the party tried to evade monsters or sneak through enemy ground. We wanted to accomplish our goal, but we didn't want to die foolishly. These slapdash efforts often ended up more exciting and fun than head on, rules laden combat to get more power.

Advancing the story proves more fun. I also like the idea that if we get frustrated with a problem, we don't fall back on entering combat to attain our goal. As Isaac Asimov has characters say in his Foundation series: "Violence is the last refuge of the incompetent."

Combat as the most useful resort also primes us players to not bother thinking of better solutions. We're just going to be entering combat, anyway, so why not just do it right away?

I see myself playing Dungeon's & Dragons-based games in the future. Pathfinder has become a favorite of mine. I feel like it blends the above gameplay elements better than the latest iterations of Dungeon's & Dragons. It also allows for characterization features that change the game and provides a little more agency. The power trip has its fun, too.

You won't find my arguing against playing Dungeon World based on the game system, though. It's fun. It makes a good gateway game to beginners. It allows for a more cognitively light game to provide the brain some rest.

I find myself wondering, though, if it's possible to find some other game sysem that blends the best of both systems I've mentioned. Can we have a system that doesn't use combat/domination as the primary reward system but also allows for more agency for characters by item, weapon, armor, feature, skill choices and the such?

Plenty of games out there. I think the answer to this question comes more down to me making the time and effort to finding them. Until then, these games have their fun sides and make for some fun game sessions.

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